How to Play
The 15-minute version. For the full rulebook, see the printed manual or the original markdown.
Setup
- Each player has a 30-card deck.
- Coin flip decides who goes first. The first player cannot attach an Energy on Turn 1.
- Draw 5. If you have no Basic character, mulligan up to 2 times.
- Place 1 Basic as your Active. Place up to 3 more on your Bench (optional).
- Set aside the top 3 cards of your deck as Prize Cards, face down.
Your Turn — In Order
- Draw 1 card. (Empty deck = you lose.)
- Attach 1 Energy from hand to any of your characters. (Optional. First-turn first-player skips this.)
- Play 1 Tool from hand. (Optional. One per turn.)
- Evolve. Place an evolution on its matching Basic / Stage 1. (Optional. Multiple per turn, but each character only evolves once per turn.)
- Attack with your Active. Pay the energy cost, deal damage to the opponent's Active. Your turn ends immediately after attacking.
You can do nothing and just end your turn. Sometimes that's the right play.
Energy Types
| Symbol | Type | Theme |
| ★ | Joy | Heroes, helpers, Bob |
| ◈ | Tech | Robots, engineers, gadgets |
| ☄ | Shadow | Aliens, villains, gloom |
Knockouts
When a character's HP drops to 0 or less it is K.O.'d. The defender discards the character and all attached energies, then promotes a Bench card to be the new Active. If they have no Bench, they lose.
The attacker takes 1 Prize Card. If the K.O.'d card was an EX, the attacker takes 2 Prize Cards instead.
How to Win
- You take all 3 of your Prize Cards. (The usual way.)
- Your opponent has no characters left in play.
- Your opponent can't draw a card at the start of their turn.
Deck Building Rules
- Exactly 30 cards.
- Max 3 copies of any common / uncommon / rare card.
- Max 2 copies of any Tool card.
- Max 1 copy of any EX, Special, or Illustration Rare.
- Energy cards: no limit.
- Every Evolution must have a matching Basic in the deck.
Digital Game Notes
- Click an energy in your hand, then click a character to attach it.
- Click a Basic character in your hand to place it on the Bench.
- Click an evolution in your hand, then click its matching basic to evolve.
- Click a Tool in your hand to play it (effects apply automatically).
- Press the Attack button to pick an attack — your turn ends after attacking.
- Press End Turn to pass without attacking.
- Ability buttons appear on characters with abilities (e.g. Engineer's Bug Fix). Click to activate once per turn.